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Curve Fever

New color released

15 Oct 2014 - 15:56

Yes, finally we have it! A great new color! Enjoy it.

Other changes are:

  • revamped drawing system
  • As a non premium user, you can't create premium games anymore. This is done, as the feature was not clear to the non premium users (why did I lose coins!), and because we wanted to buff the premium account.

We want to thank all the people who helped testing this great color. Without you, it would not be possible.

Spoiler: Highlight to view

As you all know, it did take a long time before we could release this version. This was because we wanted to revamp the event handling system, to make the game faster. However, we couldn't manage to make this bug free. There are like 4 optimizations, which we will bring in small steps into the game. To make this possible, we will open up a topic, were we will share a dev version of the game each day. You will need to tell if it runs stable, or not. This way we can see which optimizations do work, and which are bugged. We hope you want to participate in this and cooperate. More news will follow soon.

The Curve Olympics - Introduction & Rules

29 Sep 2014 - 16:00

>> SIGN UP TOURNAMENT 1 <<

>> SIGN UP TOURNAMENT 2 <<

>> CURRENT RANKLIST <<

>> SEARCH YOUR TEAM <<

Hello everybody!

In October/November we are starting a new project, which we are going to do once a year. It is very simple and is called the "Curve Olympics".

Let me tell you some more about it: There will be six tournaments during the whole November:

Spoiler: Highlight to view

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Tournament #1: 1 vs 1, Items: None, 25th of October 2014, 20:00 CEST

SIGN UP HERE

Tournament #2: 2 vs 2, Items: Thin, 26st of October 2014, 20:00 CEST

SIGN UP HERE

Tournament #3: FFA, Items: Mixed, 1st of November 2014, 20:00 CEST

Sign Up: 27th - 31st of October 2014

Tournament #4: 3 vs 3, Items: Speed, 2nd of November 2014, 20:00 CEST

Sign Up: 27th - 31st of October 2014

Tournament #5: 4 vs 4, Items: Special, 8th of November 2014, 20:00 CEST

Sign Up: 3rd - 7th of November 2014

After the first five tournaments are played, we will have a look on the rank list. The best 16 players will have a chance to make some more points in the Grand Finals.

Tournament #6: FFA, Items: Thin, 9th of November 2014, 20:00 CEST

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Your task is it, to collect as much points as possible. For winning a tournament, you (and your teammate(s)) will get 20 points. In the FFA tournament, the best 16 players will get points. In a Team tournament, the best 8 teams.

Details:

FFA Tournaments:

1st Place: 20 Points, 2nd Place: 18 Points, 3rd Place: 16 Poins, 4th Place: 15 Points, 5th Place: 14 Points, 6th Place: 13 Points, 7th Place: 12 Points, 8th Place: 11 Points, Semi-Finalists: 6 Points

Team Tournaments:

1st Place: 20 Points, 2nd Place: 17 Points, 3rd Place: 14 Points, 4th Place: 11 Points, Quater-Finalists: 6 Points

The player, which has collected the most points after the six tournaments, will receive a special exclusive title and one year Premium. The second and third placed will also receive Prizes.

There are also some rules to make it fair:

Spoiler: Highlight to view

  •  Of course you don't need to play in every tournament.
  •  In the FFA tournament, the Items will change in every round between Thin, None and Special.
  • Premium is needed like in every tournament
  • General rules are the same as in every tournament

Best Regards,

The Tournament Moderators

Gilnash wins the September FFA Tournament

28 Sep 2014 - 00:07

In an extremly exciting final, Gilnash had a bit more luck than his strongest opponents Xamuel (2.) Mokobodzki Byk (3.) and Pug. (4.) With this success, he is a triple champion now. 

A long time it seems like Pug. is going to win this tournament. He was leading with 60 points, five more than the second placed. But Gilnash played strong last rounds and saved his deserved title. Besides that he finished EVERY round on the first place. A big respect!

Congratulations!

Communication

19 Sep 2014 - 11:29

Hi everybody,

Contrary to popular belief we did see that there has been a lot going on in the community. For instance one of our users rightfully stated: ”Recently I have observed a significant downfall in so called 'community spirit', and none of the involved parties have done themselves any justice whatsoever.” We are truly sorry to let this have happened.

Another user stated stated: “There are no clear rules at all on this forum. That is the first thing a community needs in order to work and make a better place to live in.”

We couldn’t agree more. The first step we are going to take is to introduce a clear set of rules and guidelines. Together with the moderators we have created the User rules and guidelines, which we based upon the guidelines of other large communities. Please read them carefully.

The next step is to improve the way we communicate with you. First we are going to get you updated about what we are doing by having a Q&A session on Curve Radio. For one hour we will answer all your questions! You can submit questions through the request line of Curve Radio. The session will take place on Monday the 22th of september at 21:00 CEST. After that we will keep you updated on twitter, on which we will try to frequently tweet about what we are doing and what keeps us busy. Here you will also be able to ask us any question. When there are updates or announcements we will use the forum to keep you informed. In the future we will focus on giving a better explanation for the things we do, than you are currently used to from us.

That’s all for now. Feel free to leave a comment below.

Regards,

The Office
Geert and WaVe

Job opening at Curve Fever for a programmer

18 Sep 2014 - 14:24

We, at Curve Fever, are searching for a programmer to help our little team building the tablet and mobile version of Curve Fever, as well as to make adjustments to the current desktop version. A quick list of what is in the job offer:

What we offer

  • Program for 1 million players and build the best game of the year
  • You will work in a small team and have a big impact on the direction of Curve Fever in the future
  • You will have great control over what you will be programming
  • Test your ideas with the community before they are implemented

Your tasks

  • Work on the tablet version and mobile version of the game
  • Work on serverside code
  • Work on desktop version of the game
  • Be a great team member

Our wish

  • You have a bachelor or masters level in the direction of programming or computer sciences, or have comparable work experience
  • You are able to work at our office in Eindhoven, The Netherlands
  • You don't mind learning new programming languages or frameworks (you don't need to know a specific programming language, as long as you have a good background in programming, by education or work experience)

Contract

  • The salary will be equal to that of a junior programmer in The Netherlands
  • It will initially be for 6 months

A full overview of our job opening can be found at http://curvefever.com/content/programming-indie-game-company. Do you fit our profile, or do you know someone who might fit the job? Please reply to us at iwantatcurvefever [dot] com!

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